Making a decision is not an easy process. A study done in Britain by Alexandra C.H.SkeltonJulian M.Allwood (2017) shows that 82% of adults have regretted a purchasing decision, AKA “Buyers remorse”. Buyer’s remorse is that feeling you get after making a purchase and thinking “was it too expensive?” or “do I actually need it? “ (yup, we’ve all been there). The fear from the up-and-coming “Buyers Remorse” might be holding your potential customers up from making a decision and buying your product.
We identified a whole different turn of events than the experience described above among our users. We created a social shopping tool for eCommerce websites that want to give their users a better user experience. By using the Gamitee social shopping platform, users can simply invite their friends to join their wishlist. The invitees can react, comment, and edit the wish list on-site, meaning – a group of friends can easily shop together and make a decision. Our data shows that our users are more likely to make a purchase decision when using Gamitee, the overall conversion rate of our users increases by 390% when using Gamitee.
Ho, here’s where it gets interesting:
We asked the users of our product about their experience in order to fully understand what exactly it is about the social shopping experience we offer that manages to increase our customers’ conversion rate. The interesting thing we found out is that we made the process of group decision-making easier because we created a space where each member of the group is more likely to make a decision. We found an explanation for that in research that explains the behind-the-scenes of decision making. Marwa El Zein, Bahador Bahrami & Ralph Hertwig explain in their article -“Shared responsibility in collective decisions” (2019) that making a decision with other people minimizes the material and psychological burden of an individual’s responsibility. When a person has to make a decision with other people he feels protected from the “risks”, which are the negative feeling he may be having due to the decision he took – regret, punishment and stress. The fact that a whole group of friends is on the same website, at the same time, trying to make a decision together – makes it easier for every individual to make his own decision and also take an active part in the decision-making process. That way the users are more likely to make a decision and act by it, meaning – better conversion rate, since a decision has been actually made.
Furthermore, there’s a smaller chance for cart abandonment, since the group is on-site, no one has to leave the site to consult, and every eCommerce owner knows – when a user leaves your site, they’re much less likely to come back and make a purchase.
To sum up
Giving people the option to invite their friends to their wish list, consult with them online and shop together, increases the chances of actually making a decision and purchase not only because the consulting process is easier, but because it’s easier for each member of the group to decide on his own. The customers are happier and the conversion rate is better. It’s not only true, it also rhymes.
We’re in a post-covid world, your good friend is calling to invite you to her birthday party in a week. Best news ever, you start imagining yourself and your good friends together, chatting while sushi is served and good music is played. You’re happy, you have something to look forward to, a reason to get dressed and get out of the house. You start thinking about how a year a half ago you wouldn’t believe such a thing can get you so excited, and how surreal this past year has been. And then, something interrupts your daydreaming episode. A little noise, short but sharp. Soon, you identify the source of the unwanted interruption. You reach out to your phone, and then it hits you. The thing you knew would come but you’ve denied all along. It’s here. you look at the screen and read carefully.
There’s a new group chat called “Present for Ali“.
The struggle is real
We’ve all been there, even before the Whatsapp era. A group of friends needs to make a purchase decision together. And if you are the best friend of the birthday girl, it’s probably going to be you who has to take over the operation. The interaction is often the same, one friend takes the responsibility to make the purchase, and the rest would help. Maybe. Usually, not everyone will cooperate right away, some will answer your questions too late, and some, let’s be honest, won’t care.
But, here’s the twist:
We actually identified a whole different turn of events among our users. We created a social shopping tool for eCommerce websites that want to give their users a better user experience. By using the Gamitee social shopping platform, users can simply invite their friends to join their wishlist. The invitees can react, comment, and edit the wishlist on-site, meaning – a group of friends can easily shop together and make a decision. Our data shows that our users are more likely to make a purchase decision when using Gamitee, the overall conversion rate of our users increases by 390% when using Gamitee!
But why? What is it about the social experience that helps us make a decision?
Through conversations, our users took us on a fascinating journey into the mind of a shopper.
In our next blog post we’ll talk about the process users go through when making a purchase decision and how you can, in one simple step, make it easier for them and increase your conversion rate.
Are you an e-Commerce site? In that case, let us give you a gift. We know of a valuable bonus that will be yours, free of charge, once you start using Gamitee’s social shopping platform.
E-commerce sites using Gamitee sign up in order to provide customers with an easy and accessible way to shop together with their peers around online purchases. Sites also know that the Gamitee social shopping platform comes with a proven increase in conversion rates. It works because some customers, making a purchase for a group (a ski-trip, matching bridesmaid dresses) need buy-in from the rest of the group in order to make a collective decision. In other situations, a single person is making the purchase, but they would like input from others with more experience, a more practical mindset or better taste.
Sometimes searching online makes you feel you are drowning in options. In a sea of sites, online providers using Gamitee want to offer their customers a raft to help them navigate their way through option-overload, purchase regrets and responsibility anxiety. That is what sites that use Gamitee sign up for.
But if you add the Gamitee social shopping tool, here is what you will receive for free. How much do you pay for customer acquisition? $5 per potential customer? $10? $50? $700? Depending on your line of online business, any of those numbers can be right. For one single potential customer. Furthermore, what is the quality of the information you purchase?
Every single customer using our social shopping platform will bring others to your site. When a customer opens a Gamitee session and invites 1, 2, 11 friends/consultants/co-travelers, then the site they are on just received 1, 2, 11 new customer acquisitions. And not random ones, statistical guesswork that AI picked based on demographics or age-bracket. Acquisitions of information for people who have a concrete, robust reason to be on the site.
A gift for you. You’re welcome!
Whether or not Millennials and Gen-Z are creatures of superior sophistication will make for a lively discussion around a Bridge-table. However, if you are an online service provider, that conversation is irrelevant. The First Digital Natives and their on-line habits are a given and if you like to do business, this customer, who currently holds the biggest purchasing power of any generation, is always right.
The trend of moving shopping and services on-line was already firmly established before Covid, but the pandemic has speeded up a process that was already unfolding. Unlike older consumers, who were not born with an app in their hand, Millennials have a profound understanding of how technology can serve them and that’s what they expect it to do. Just like no car-maker today would try to sell a vehicle with a hand-crank, the digitally fluent will expect all on-line presences to be fully updated. After all, Millennials now do more than 54% of their shopping on-line. 67% of Millennials prefer to do their shopping online rather than in stores. And 45% of Millennials prefer buying online because it enables them to compare products and prices.
One difference between older users and the fully digitalized users is that the older user, using a service or making on-line purchases, is focused on getting a task done. While Millennials and younger see online shopping as an experience. These digital natives also expect to be able to communicate with others. For the younger user, sharing is an integral part of digital life and the natural way to gather and disseminate information. Checking data, comparing prices, reading and writing reviews, locating discounts and other benefits, sounding out ideas with communities and peers, maintaining club memberships and reward programs are all a routine part of life with, and on, the Internet. Research shows that the digital generation is also more conscientious about the products they buy and less impulsive in their buying habits. Having an eCommerce website is no longer enough. As the saying goes – you can lead a Millennial to a Website, but you can’t make them shop. That is, of course, unless said Website can deliver (pun intended).
Millennials have great buying power and they are informed users. It is easy for pre-Millennial decision-makers to shrug off “today’s youth”. But the insightful amongst them are those who already now understand that the Millennial vision and expectations, is what the future will look like. The responsive on-line-provider will listen, learn and profit – not only financially, but by participating in turning the Internet into a medium that connects and empowers.
2021 is here and with it, a lot of hope for the future, mixed with speculations on how the pandemic will have changed the way we interact with each other. Clearly, what the world has witnessed in the past year, cannot be unseen or ignored.
Many major changes and life adaptations after COVID-19 will be driven by economic interests, such as possible changes in the ratio of time spent working from home, versus from the office. It is likely that other forms of human interaction will prove more prone to revert to their pre-Corona default, because fundamentally, humans are creatures of habit.
For the individual citizen of the world, however, life will likely never be the same. The pandemic has not only changed daily life, it has opened our eyes to the danger of hereto unsuspected developments. Everyday routines around the globe have changed radically, and furthermore, we are now aware that what is happening to us during COVID-19, can happen again. This new sense of vulnerability will certainly have an impact on numerous areas of human activity. If you find yourself watching a clip from Woodstock – happy hippies in a green meadow, swaying to the music – these days, all you can think of is how close those smiling people are standing to each other and why they don’t wear masks. Physical proximity and physical expressions of affection have come to mean something else entirely in the span of a few months.
At the same time, human nature remains unchanged and people are essentially hardwired to need social interaction. “Social interactions are proposed to be a basic human need analogous to other fundamental needs such as food consumption or sleep”. Orben, Tomova, and Blakemore (2020).
Over the past two decades, more and more of our activities have moved online. When, before Corona, it was merely convenient, e-commerce today is also safer, and during imposed lock-downs, the only available avenue. Not only do we still want to, but sometimes, we actually need to shop! It is predicted that it will take years for consumers to regain the confidence to move around unencumbered in brick-and-mortar stores and malls. Online purchases of all different products and services in 2020 were up by 45% globally according to Salesforce, showing that consumers, when faced with an obstacle, move their hunting and gathering to the Internet.
Because of the Internet’s many advantages, trends that started long before Corona will only gather momentum, as possibilities and experiences are streamlined for efficiency and enjoyment.
One way to bridge the gap between our new, well-founded fear of physical exposure, whilst still craving contact with others, is to use social-shopping platforms. Social shopping was developed over a number of years as a way to compensate for one of the online shopping’s major drawbacks, the inability to interact with others, while shopping. It now has the advantage of providing the e-tool necessary to satisfy our basic need to be part of human society. By enabling customers to effortlessly bolster knowledge and confidence by sharing thoughts and ideas with other people as they are making shopping-decisions on-line, Gamitee’s social-shopping platform offers a perfect way both now and in the future to stay social and safe.
“Socializing is a fundamental human need, and social distancing hinders it, which ultimately affects our mental wellness”
(Kevin Sikali, The dangers of social distancing: How COVID‐19 can reshape our social experience, Journal of Community Psychology, 2020)
Recap: in our last post talked about how the internet can be more than it is, and that a great opportunity might be found in shifting online experiences towards collaboration. We also stated the realization that for this to succeed we need to benefit both websites and users, all the relevant stakeholders. Now we will explore how we came to find our company’s calling and define our vision for the coming years.
Are you familiar with the feeling you get right after you’ve come up with a new idea or a great realization, that kind of giddy urgency of obviousness in which you’re sure that you hold in your mind the ultimate form of a solution and all that needs to happen right now is for you to just quickly download your thoughts unto something, connect it to something else, slap some duct tape on it and – “Viola!” – you’ve changed the world? Well, our team’s form of that experience was thinking that if we’d just build a chrome browser extension everyone would just start browsing the internet together. Yeah. I know.
Rule number #1 of the lean-start-up is to make sure that people will actually want what you’re about to build, and do that before you even start. This rule is more profound when you understand that it stems from the understanding of what is necessary to affect change of any kind – you always have to start your journey from where people are actually at right now. This is way trickier than you think, mostly because we are usually so amazingly unaware of how different from us people can really be.
So we took a further step back from the lean-start-up question and wanted to find out what do people currently want with their browsing and what part of it is relevant for collaboration, and on the basis of that decide beforehand what it is that we were going to build for them. So let’s do a survey, we thought, a really big one! Not so fast.
The problem with just asking people what they think is that they are all lying, misleading and omitting agents of misinformation. All of them, always. For instance, at the Google Campus one of the mentors asked our CEO, Jonathan, a simple question:
“Do you drink coffee every morning?” to which he replied with a quick and obvious “Yes”.
“Did you drink coffee this morning?”
Caught red-handed! Oh no. What happened?
Very little malice is involved. In fact, it’s quite the opposite. People are actually so kind and eager to help that they subtly and subconsciously idealize and simplify things for those who ask and they direct their answers to what they think the other side wants to hear. And this is on top of all the cognitive biases we can’t help but having, namely Availability bias, Simulation heuristic and Status quo bias to state a few.
So how would you get about asking people what they want or need when browsing?
You obviously can’t ask them what they want, not to mention asking what they think others might want. Here are some of the rules we learned for getting usable information from people:
Bottom line is – just don’t ask people what they think. The best practice is not to ask anyone anything at all but rather observe them yourself and note what they actually do. And if you’re conducting a survey this means asking only for testimonials on instances of past behavior.
But how would you frame a hypothetical product value in terms of a past instance of behavior? That is tricky… After consulting with some survey experts (thanks mom!), what we eventually came up with is to ask for testimonials of past instances in which we thought that the value we propose would have a positive impact.
After some deliberation and thought we came up with the following two questions. We did many more things in that first survey, like collect demographics and so on, but this questioning concept was at the core of the survey:
And we set the survey loose on social media.
Just a couple of days later and results were already producing the insights we’d hoped for – not the “got it” type but rather the “ok… that’s interesting…” type of results.
Of the people surveyed, 59% (!!) replied “yes” to the first question. That was a very clear signal that communication over web browsing was a very real thing indeed. And 70% of those gave us details of the situations they were recalling, many giving multiple instances. Answers were extremely varied – from “helping with homework” and “checking for public transportation somewhere” to “planning an event” and “work conference call”. When breaking the answers down to categories (some answers had to be counted in several categories), five major categories emerged:
We were not surprised by the top-scoring instance. Of course, work-related browsing would require collaboration. What did surprise us though was the prevalence of the need to collaborate over trip planning and shopping decisions. Put together, they comprised over a third of the instances people recalled for needing a collaborative browsing tool!
While Looking for good opportunities to help users with these five use-cases we quickly realized that the work-related market for collaboration tools was crowded, mostly off the world-wide-web and more into specific tools, just like we mentioned in our previous post.
But when we looked at the generalized use-case of trip planning and shopping – “online purchase decisions” – we found a vast blue ocean with only a few small B2C start-ups in it or ghosts of failed ones still hovering around. Eureka!
From observing the struggling start-ups and ghosts laying around this domain we quickly realized that we will need to do something different to make this work. By that time, our disillusionment from just building a free chrome extension was fully matured and we knew that if we weren’t going to find a way to build a business-to-business (B2B) company in this domain, with income right off the bat, the chances of our success were going to be slim.
These two realizations combined with the understanding, phrased with such an after-the-fact obviousness in the previous post, but which was very difficult for us to embrace while we were looking to “change the internet” with our idea:
Change, any change, needs to rally all stake-holders and benefit them all at the same time. Users, publishers, merchants, developers and regulators all have to see the benefits. This means building a product that can help both people and websites at the same time and is simple and seamless to use.
That was probably what went wrong with previous attempts and what almost no one has done before, and that was how we were going to build our company.
Is the internet complete? Think about that for a second. Is the internet we have right now the complete and final version of what may be the most important thing to have happened to mankind since the printing press?
Arguably not. But then what is the next evolutionary step? Is it AR/VR? If we want to think of the next paradigm of the internet, we first need to understand what is the current paradigm.
My father was a colleague of the now-famous Tim Burns Lee at CERN and was one of the very first people to see the very first web browser and play with hyperlinks. Back then the story was about reading and linking text into a “documentation system”, and the concept was truly revolutionary. It brought abstraction to text that gave it the ability to update live, be interactive, distributed and interlinked. Today, over 30 years later, the invention of the internet is still too big for us to comprehend its ramifications.
But overall, the internet is still conceived of as a book, as a “documentation system”. A distributed, interactive and abstracted one, but still a book. It has “pages”, you mostly read it and most importantly – you sit in front of it alone.
However, very slowly, some big changes are challenging this paradigm. From cloud computing to messaging apps the internet has become less of a “thing” and more of a “place”, an infrastructure for almost everything that you can digitize. And with this sea change comes a paradigm shift.
But even though today most of us no longer really conceive of the internet as a body of text, the legacy of the “book” paradigm remains and is holding us back. Even though we call internet pages “web-sites”, when we build them we still design mostly for a single reader and we build them more as services and less as spaces, and we “share” them but not “collaborate” on them.
We, humans, like to do things together, as groups. But still, the experience of most of the internet content is solitary. Even when we consume social content like Facebook, we do it mostly alone. And with the mind-blowing number of man-hours spent online every day an increasing number of voices are being raised about this mostly solitary experience and the emotional and social ramifications it brings. Obviously this is not sustainable, but where will that much-needed change come from? The time has come for a paradigm shift.
So, if the internet is no longer a great big book, what is it then and what can it be? Well, what do humans build when they are all together in the same place? We build cities. If trees form forests then humans form cities.
So what kind of city are we building with our internet? Is it a good one? And what makes a city a good city? Thinking about our internet from the perspective of the city paradigm opens up many observations and helps clarify some of what is missing with our current internet experience.
I’m sure that every person reading this now has their own ideas, like the need for an effective police force or a better way to protect children from bad places when they wander off, but for myself and my pals at Gamitee the most striking missing element today is the capacity to “meet” anywhere in the “city”, meaning the capacity to interact and collaborate with each other over internet content. For instance – opening a Q&A session over a Wikipedia article, shopping with my friend to find his next computer, meeting my father at the bank and talking together with the banker, helping my grandmother with that online government website and so on.
These are not new ideas. As far back as twenty years ago start-ups like Flock and pLurchase have tried to build a collaborative group experience of browsing, but attempts such as these have either failed or pivoted away. Some of the issues stemmed from technological in-feasibility (now resolved) but in our minds, the main issues are probably simpler – all attempts so far have been either building single business-to-consumer (B2C) websites or building new browsing platforms altogether.
Firstly, building single B2C websites can prove costly since from the beginning they are forced to compete with well-established players. Secondly, when building browsing platforms, content-makers and website owners do not necessarily have the incentive to play along. This makes financial viability much more difficult. Lastly, and critical for both models, using the product requires asking internet users to change their habits, commit to a single platform or invest effort in learning a new system. This is obviously too hard.
Since it seems to people that the climb to a collaborative internet is too steep we see the first signs of our paradigm shift happen actually off the world-wide-web and mostly in our workplaces. Here users can be forced by their company to commit to a single platform, or incentivized to learn a new and complicated system so they can join the team, and the competition can just buy you out if you’re successful.
And indeed with products like Google docs, Trello, Slack, GitHub, Figma, Zoom, Team viewer, Zoho, Dropbox Paper and Bitbucket showing huge success, it seems that nowadays the hottest thing happening at the work-space is collaboration: Microsoft has bought Github for $7.5B specifically for its edge in developing open-source code through collaboration and in a recent tech-crunch interview after their $40M series C investment in the design tool company Figma, Sequoia partner Andrew Reed was quoted saying “Collaboration is going to be embedded in the future of software”. No more book paradigm here!
But this is still not the magnificent Babylon that we’re worthy of. Who will bring the wave of interaction and collaboration to the wider web, and how?
Change, any change, needs to rally all stake-holders and benefit them all at the same time. Users, publishers, merchants, developers, and regulators all have to see the benefits. This means building a product that can help both people and websites at the same time and is simple and seamless to use.
Where do you start with such an endeavor?
Next time we’ll explore the method we came up with to find our way forward. Stay tuned!
It’s really time you went on a vacation. Life has been so stressful lately with work, family, your duties and expectations. You really need some time off, a well-deserved change of atmosphere, an exciting getaway, to recharge your mental batteries.
Twenty years ago, this was the point where you would have eagerly headed off to your travel agency. You would then share with your agent your where, when, with whom and how much and leafed through some glossy brochures while the agent looked up the costs in her price list. Eventually, you would leave, smiling, all sorted out, with a cardboard folder in your hand that included a stack of tickets with carbon paperbacks and a branded label holder to attach to your luggage, in case it got lost.
That is a far cry from how we go about purchasing our well deserved, much desired, vacations today. Possibly more than any other commercial activity, every individual with an internet connection can make online arrangements for flights, accommodations, and activities.
At first, booking on the internet was exciting, it gave you a new sense of freedom and access to infinite possibilities… Navigating travel websites was a learning process, but once you figured it out, finding a creative route or a bargain ticket felt like a brilliant accomplishment.
But lately, things seem to be getting somewhat out of hand. Online booking has become complicated and time-consuming. There is an overwhelming and ever-increasing number of websites that sell tickets, accommodations, car hire, tours and, and, and… Just to find the right flight has become a nightmare. Comparing fares between destinations, low-cost and regular, luggage or no luggage, night flights and transfers, total flight time, alliances, airlines, and airports, can be a daunting task and to an extent, it turns your chances of making the right decision into a matter of luck.
After the initial liberating thrill of having the world at your fingertips, planning travel has become a huge time-sink, fraught with stress. The options are literally endless and so are the possibilities of getting it wrong.
In 1957, psychologist Leon Festinger developed his theory of “Cognitive Dissonance”, which centers around how people try to make decisions without being disappointed at having made the wrong choice. People, in general, want to believe that they make good choices. If they suspect that they have made a bad decision, they will often feel what Festinger called “Cognitive Dissonance”, a mental state that people want to avoid. So how do people avoid the uncomfortable possibility that their decisions have not been the best options available? A very effective way to avoid wrong or bad decisions is, as Festinger proved, to consult with others, whose opinion and experience we value.
Translating these findings to our world of Online Travel means that making plans and purchases on the internet together with our traveling partners, using Gamitee’s product, will not only significantly reduce our insecurity of having made the right decision or not, it will also speed up the decision-making process and significantly increase the chances of finalizing the purchase. Because the moment you feel most comfortable about your decision is the moment your need to continue searching for better options stops.